Philosophy
According to legend, the game was used as a teaching tool after the ancient Chinese emperor Yao (2337 - 2258 BC) designed it for his son, Danzhu, who he thought needed to learn discipline, concentration, and balance. Another suggested genesis for the game states that in ancient times, Chinese warlords and generals would use pieces of stone to map out attacking positions. Further and more plausible theories relate Go equipment to divination or flood control. See also history of Go.
Before the industrial age in China, Go was perceived as the game of the aristocratic class while xiangqi (Chinese chess) was perceived as the game of the masses. Go was considered one of the cultivated arts of the scholar, along with calligraphy, Chinese painting and playing the guqin.
Go is deep, as playing against any stronger player will demonstrate. With each new level (rank) comes a deeper appreciation for the subtlety involved, and for the insight of stronger players. Beginners often start by randomly placing stones on the board, as if it were a game of chance - and they inevitably lose to experienced players. But soon an understanding of how stones connect to form strength develops, and shortly afterward a few basic common opening sequences may be understood. Learning the ways of life and death helps to develop one's situational judgement.
Further experience yields an understanding of the board, the importance of the edges, then the efficiency of developing (in the corners first, then sides, then centre). Soon, the advanced beginner understands that territory and influence are somewhat interchangeable - but there needs to be a balance. It is best to develop more or less at the same pace as the opponent, in both territory and influence. This intricate struggle of power and control makes the game highly dynamic.
