The Game
Capoeira doesn't focus on destroying the person you play against, rather on demonstrating more skill (or cunning). Capoeiristas often prefer to show the movement without completing it, enforcing their superiority in the roda. If your opponent cannot dodge your slowest attack, there is no reason to use your fastest. Each attack that comes in gives you a chance to practice an evasive technique.
Ginga
The "ginga" is the fundamental movement in capoeira. Both Capoeira Angola and Capoeira Regional have their own "ginga." Both are accomplished by having both feet shoulders distance apart and then moving one foot backwards and then back to the base. Then this is done with the other foot and repeated. This is done to move around the roda quickly and to trick the other player.
Volta ao Mundo
Volta ao mundo (or "trip around the world") is a short break taken by both players. Though each school is different, an example would be walking counter-clockwise in large circle, loosely holding left hands and walking in the same direction. Two or three gentle laps is all the rest you get, then it's time to play again.
The "volta ao mundo" is commonly used to force the other player to cool down after a heated exchange or by a player when they need a break. It is important to note that "volta ao mundo" is practiced differently by different schools - some hold hands, some do not, some walk, some run. In some schools, the "volta ao mundo" is done when the music is over and the players are waiting for the new one to start. If you ever visit a roda, make sure you respect that school's behaviours in this respect as failure to do so is looked upon as quite rude.
Capoeira Angola rodas feature a ritual called the "chamada." In a chamada, one player assumes a ritual pose, for example, with one hand in the air. Normally, the other player should approach and join the pose (in this example, touching their hand to the first player's hand). The players then walk back and forth until the first player separates and offers a slow attack, and the jogo resumes. However, the whole chamada is fraught with tension, since it is acceptable for either player (although most often the player that called the chamada) to strike out in a sudden attack - at any speed at all. If the other player is caught, it's because they weren't being careful enough. The goal of the chamada is to test a player's ability to cooperate, to appear friendly, without exposing himself to a sneaky attack. Many ritualised chamadas exist, including one resembling the "volta ao mundo", but experienced players will make up their own. Some mestres will playfully involve spectators in the chamada (for example, introducing a female bystander to their opponent only to take the opponent down while he doffs his hat). Chamadas serve to show how well a player can handle the tricks of the world ("o mundo enganador" is a common call in the louvação).
Capoeira primarily attacks with kicks and sweeps. Some schools teach punches and hand strikes, but they are not as common. Capoeira also uses acrobatic and athletic movements to manoeuvre around the opponent. Cartwheels, handstands, head- and hand-spins, sitting movements, turns, jumps, flips, and large dodges are all very common in capoeira.
If the leader of the roda finds it is time to stop the players, they will shout or strike their berimbau string repeatedly on the same note. The players should quickly squat before the leader while they explain what they need to explain.
